

You could take the Heavy evolution if you’d rather have an extra 30% armor bonus at the cost of half its duration. At max rank, and choosing the Improved Fortification evolution, you’ll get 180 seconds of +70% armor bonus. Fortification ¶įortification is also great for Grunt, rounding off his play style nicely. Both evolutions are great, with the Warlord evolution increasing your weapon damage a bit more over Health regeneration. Browning Double Auto Shotgun - 12GA, 2-3/4, 22 Barrel. At max rank, and taking the Krogan Pureblood evolution, you’ll get: Health: +50.00%, Weapon Damage: +15.00%, Health Regeneration: 55.00 points per second which gives Grunt major survivability. That said, my personal BPS (made in early 2013) has caused me a fair bit of grief for something.

Krogan Berserker is fantastic for Grunt, and it’s the reason the build is built around it.

Make sure this is equipped at the beginning of the mission to further increase the damage Grunt will do. It also has the chance to panic enemies when they’re being burned, although this only happens on unprotected sentient enemies. Incendiary Ammo will cause your equipped weapon to cause fire damage, this is especially useful again armored enemies. This Power is taken in the build to give Grunt a bit of crowd control, or you can use it to take out enemies who charge at you, like Krogans. Also, it is useful for shredding enemies Barriers. Concussive Shot ¶Ĭoncussive Shot fires a high-impact shot that can stun and/or knockdown enemies who have no shields. This section will go into more detail on why the Powers are chosen for this particular build.
